local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 502
L0_1.ActorAlias = "502"
L1_1 = {}
L1_1.q50201 = 50201
L1_1.q50202 = 50202
L1_1.q50203 = 50203
L1_1.q50204 = 50204
L1_1.q50205 = 50205
L1_1.q50206 = 50206
L0_1.SubIDs = L1_1
L0_1.Clue1ID = 100139
L0_1.Clue2ID = 100140
L0_1.Clue3ID = 100141
L0_1.SealID = 100146
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q502CluePos201"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.CluePos1 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q502CluePos201"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.ClueRot1 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q502CluePos202"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.CluePos2 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q502CluePos202"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.ClueRot2 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q502CluePos203"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.CluePos3 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q502CluePos203"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.ClueRot3 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q502SealPos"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.SealPos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q502SealPos"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.SealRot = L1_1
L0_1.ClueGadgetID = 70900003
L0_1.SealGadgetID = 70800001
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.roleSheetPath = ""
L1_1.resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSealOpen01"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L1_1.fadeInDuration = 0
L0_1.SealOpenTimeCfg = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.roleSheetPath = ""
L1_1.resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSeal02Appear"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L1_1.fadeInDuration = 0
L0_1.SealAppearTimeCfg = L1_1
return L0_1
